'Game' review or 'This game has how many levels??'
Game, Mike Bartlett
Almeida Theatre, 9th March 2015
(Spoilers Lie Within)
Fasten your seatbelts people,
it’s a new Mike Bartlett play. And you know what Bartlett likes his audience to
do more than anything else: think. And there is shedloads to think about in
this profoundly inquisitive play. ‘Game’ is like a very strange and confusing
mix of Big Brother, World of Warcraft, Benefits Street and a Newsnight episode
about the current housing crisis in Britain. It is about the limits we will
(and must) go to ensure a decent home, the impact that might have on our
upbringing, the overwhelming surveillance culture in Britain, the
commodification of – well – everything, the way that technology and media is
seeping into our lives and the widening divisions between the rich and poor.
So, yes, this is a show that’ll get the noggin whirring.
The Almeida has been
drastically re-aligned in a new configuration which, to be honest, is a bit of
a faff - but just about worth it. The stage has been shut down to a small space,
enclosed by glass screens. Inside is a flash new home with a hot tub, two
floors and surveillance cameras in every corner. It looks like the Big Brother set
on a good day. The audience is seated (with headphones – ah, the modish theatre
prop of the day!) in four sections, which surround this overlooked home. Three
screens are placed in front of the audience, on which we watch both the action
inside the house as well as the peripheral action that takes place among the
audience. Often, we can hear two sets of dialogue at once and see three
different sets of action, either live or filmed, at the same time. It is a
deluge of information; a bit like having a browse on the internet but without a
mouse to control things.
This set-up alone raises a lot
of interesting questions about how we absorb everyday life and interact with
each other – but this is only the start. This glass-cage home is in fact an
elaborate game, which has been set up for the viewing pleasure of the paying
public. The couple inside have been granted a swish home that they cannot
afford, but there is a catch – there always is. They have agreed to let the
public spy on them. Not only that - the public have guns which are loaded with
tranquilizers, and they are allowed to shoot at will.
It sounds like a whacky
scenario but what is quite frightening is how familiar this all feels. Once the
rules have been established and we begin to understand the way the projected
and real images add up, the whole scenario starts to feel weirdly normal.
Bartlett and director Sacha Wares have pitched this piece so well, infused it
with some many recognisable tics from everyday life (the computer game scoring
system, the Ch4esque production logo, the Big Brother style decor, the
paintball set up), that we are lulled into a false sense of security. It doesn’t
take too long before we stop flinching at the manipulation of this couple and
start to lean in, intrigued as to what will happen next.
There are a dazzling number of
layers of observation going on in Sacha Wares’ coolly controlled production. On
one level, we the audience are watching this play, as a whole, unfold around
us. On another level, we are cast as fellow members of the public, one step
away from those people sipping champagne and brandishing their guns. The
surveillance set-up means that, when the action moves to our own audience
section, we are sucked into the play proper, whether we like it or not. And
then there is the couple inside, looking out through that one way glass,
willing the madness to stop.
It makes for a peculiarly and
persistently jolting experience, which allows the audience to instinctively inhabit
a range of different perspectives. The very structure of Miriam Buether’s set
and Mike Bartlett’s play forces us to examine the play from all possible angles.
That bald fact alone is a theatrical triumph. We have no choice but to see
multiple sides of the story.
But all this jolting around
does have some troubling side effects and opens out some gaps in ‘Game’ which prevent
it from being totally convincing. There are so many stories and so many
tensions rumbling within this show that it’s very hard for any individual
element to take hold. We see little scenes with this couple (Jodie McNee and
Mike Noble) on the inside, and begin to appreciate the awful compromise they
have tunnelled themselves into. But the constant interruptions, black outs and
leaps on chronology stop us from properly investing in their story. These
disruptions also mean that their story doesn’t quite add up. It’s hard to
really understand the drastic steps this couple have taken in order to ensure a
decent standard of live. It is hard to identify what they are pushing against,
or running away from. Later, when a child is introduced into the mix,
credibility is stretched to snapping point. The first time the kid is involved
in this fearful ‘game’, the parents recoil in horror, yet it doesn’t take them long
to change their mind. The ‘snap shot’ nature of this show doesn’t allow the
time to really interrogate this transition and the emotional hold of the piece
feels fragile.
It is the structure and framework
of this piece – despite the slight wobbles regarding the ‘play’ inside – that really
fascinate. The indifferent chat between the ‘shooters’ in the ‘outside’ world
is horribly effective. A gaggle of girls sip and flirt with the warden (Kevin
Harvey) as they vaguely handle their weapons, an uppity old couple bicker and
goad each other on, a man and his fiancée line up from different sides of the
room (one excited and one doubtful) and a bunch of drunk posh blokes wave their
guns around, yaahhing and scoffing as they go. These little snapshots are
chilling and there is something about the public’s total indifference to this
couple and their lives that feels truthful and current and deeply disturbing.
Another element that works
really well is the moment when the shots are fired. Just as the couple are
about to have sex or just share any sort of intimacy, the shot is let off and
one of the couple collapses to the ground. It is such a provocative set up, which
gets you thinking about how the seemingly little compromises we take to get ahead
quickly begin to spiral out of control.
Other intriguing questions
materialise with the introduction of this couple’s son. Yes, this new twist
doesn’t completely work on an emotional level but it does raise some pertinent
questions. The first idea that rumbles beneath the kid’s involvement is simple
but important: how do your own personal decisions impact the welfare of your
child, and is it ever possible to make a decision independent of your offspring?
But the idea that comes across most powerfully is the way in which a child’s
early upbringing might permanently shape their place in and perspective of the
world in which they live. As the boy
grows up he retreats further and further inside himself. Eventually, he is reduced
to hiding in a box plastered with stickers; ‘Danger!’, ‘Keep Out!’. When the
young boy leaves the safety of this box, we see the world through his eyes. The
walls begin to crawl with projections of soldiers, marksman waiting on the
outside for the right moment to shoot and ‘kill’. We realise with a thud that
it’s probably too late for this kid. His parameters have been set and it is
going to take one monumental effort of will to banish those soldiers, remove
those walls and live a life that feels like his own. It is such a powerful metaphor
for the way that children’s futures are nailed down from a very young age and
how, without a lot of luck and support, they will be boxed in for good.
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