'Better Than Life' review or 'Is there a triple click option?'
Better Than
Life, Coney
Friday 27th
June, Online
I am eating pizza whilst watching theatre. I’m
chatting to friends, checking my email, lusting after someone’s super hero blue
cape and wondering if the fact that I can see ‘them’ means that they can see
me. I’m also watching a bunch of people argue about the future of their village
– I think. Oh, and I’m using my mouse to shine spotlights on the villagers’
faces, whilst cackling gleefully at my desk. ‘Better Than Life’ is an work in
process – a genre-defying piece of online theatre from those most playful of theatre
makers, Coney. It is scrappy as hell but it is new and vital, a fascinating glimpse
of a crucial shift in the way we might watch theatre.
Coney staged a series of online shows last week
which involved a small ‘real-life’ audience – also participants in the show –and
a bunch of keen (and bewildered) online participants. Technophobes need not
apply. It took me a frantic few minutes to even unlock the cameras (there are a
number of different camera angles available from which to watch ‘Better Than Life’) and I started the show panicked, pissed
off and seconds away from dropping out altogether. A little hand-holding might
be needed as this new genre takes off; it seems a shame to alienate the
spectator before the show has even begun.
Once ‘inside’ the show, there are few signposts
for the uninitiated viewer. It feels like everybody involved –the online
viewers chatting away on the messenger board and the ‘real-life’ audience I can
see on-camera - knows something I do not. I spend at least ten minutes frantically
jumping between Camera Vid, Camera 1, Camera 2, Audience Cam and the
Commentary, without lingering for more than 10 seconds anywhere. It is like
discovering the internet before Google was invented. It is Fear of Missing Out in
theatrical online form.
Gradually, a few clues emerge. A nice chap –
Big Dave – on the message board informs me that ‘the chosen few in capes are
being tested for their predictive abilities’. That’s useful – I thought they
were just re-enacting playschool. There is a lot of online chatter about some
guy called Gavin, who’s going to be making a special appearance at some point.
The participants on camera seem wary and the spectators online seem amused, confused
and on the point of fully-fledged rebellion.
Coney is a company obsessed with the formation
of societies, the fragility of these structures and the way in which different
societies might interact usefully with each other. ‘Better Than Life’, then, is
right up their anthropological street. Sub-societies quickly emerge. There is
the online and off-line world but many more sub-sectors quickly emerge on the
messenger board. Hecklers ‘high five’ each other online. Earnest participants
seek each other and discuss important social matters. Friends from the ‘real’
world find each other and experience the show together. Different groups
instinctively camp out in different areas of the show so that the messenger
board becomes a criss-crossing of clashing perspectives and only those quickest
off the mark – or quickest on the keyboard – manage any sort of sustained or
useful conversation.
The instinctive online bonding is certainly
interesting – but it’s a real shame that the online and off-line world interact
so rarely. A few attempts are made to draw these worlds together. We are
encouraged to ask the offline participants questions and there’s a very clever
technological touch (which I never quite got the hang of), which allows the
online viewers to wiggle their cursors and affect the lighting in the show. If
this had worked it could have been a very smart and useful way to make the
participants aware of our presence. As it was, I felt they had precious little
awareness of their online audience, chattering in the internet wings.
Even more crucially, though, the show simply isn’t
that compelling. This isn’t helped by the fact that the participants seem as confused
as we, the online viewers, feel. Everything is shaky and uncertain whereas a
show as complex as this needs something solid and convincing at its core. A
show like this could do with more actors, more layers of convincing fantasy.
When Gavin finally appears at the end, he is clearly one of the few actors
involved. He talks directly to the camera and, suddenly, there is a strong
thread between the offline and online world. Finally, it feels like the online
audience matters.
Huge amounts of work to be done here, then. In particular,
the question persists – why is the online audience necessary and what might we
add? Even more importantly – why would the online audience want to be watching?
What might feel fun and mysterious in real-life just feels sloppy and
unconvincing online. The internet is an unforgiving medium. Twitter and
facebook hover on the edge of our eye-line. Create a sketchy world and our
attention will wander. Create something convincing and compelling and we’ll be
the most engaged, dynamic and empowered audience there is.
Comments
Post a Comment